globals [ score level lines next-shape ;; we number the different piece shapes 0 through 6 game-over? ] breeds [ pieces ;; pieces fall through the air... blocks ;; ...and when they land, they become blocks ] pieces-own [ x y ;; these are the piece's offsets relative to turtle 0 ] blocks-own [ line ;; the bottom line is line 0, above it is line 1, and so on ] ;;;;;;;;;;;;; ;;; Notes ;;; ;;;;;;;;;;;;; ; It's a little tricky to make it so that the four turtles that make ; up each piece always move together. There are various possible ways ; that you could arrange this, but here's how we chose to make it work. ; We only ever make four turtles of the "pieces" breed, and we reuse ; those same four turtles to make up each successive piece that falls. ; Since they are the first four turtles created, we know that their ; "who" numbers will be 0, 1, 2, and 3. turtle 0 is special; it's ; the turtle around which the others rotate when the user rotates ; the piece. The breed variables "x" and "y" hold each turtle's ; offsets from turtle 0. ;;;;;;;;;;;;;;;;;;;;;;;; ;;; Setup Procedures ;;; ;;;;;;;;;;;;;;;;;;;;;;;; to new ca set score 0 set level zacetni-nivo set lines 0 set next-shape random 7 set game-over? false ;; make the piece turtles first so they get who numbers of 0 through 3 create-custom-pieces 4 [ set heading 180 ] ;; draw the board ask patches [ ifelse (pxcor = -9) or (pxcor > 3) or (pycor = (- screen-edge-y)) [ set pcolor gray ] [ ;; make debris if ((pycor + screen-edge-y) <= visina-bloka and (pycor + screen-edge-y) > 0 and (random 2 = 0)) [ sprout-blocks 1 [ set line (pycor + screen-edge-y) set heading 180 set color blue ] ] ] ] ;; make the "Next Piece" display area set plabel-of patch-at 6 10 "Next" ask patches with [((pxcor > 4) and (pxcor < 9) and (pycor > 5) and (pycor < 11))] [ set pcolor black ] ;; setup the new piece new-piece end ;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Interface Buttons ;;; ;;;;;;;;;;;;;;;;;;;;;;;;; to rotate-right without-interruption [ if (rotate-right-clear? and not game-over?) [ ask pieces [ rotate-me-right ] ] ] end to rotate-me-right ;; Piece Procedure let oldx x let oldy y set x oldy set y (- oldx) set xcor (xcor-of turtle 0) + x set ycor (ycor-of turtle 0) + y end to rotate-left without-interruption [ if (rotate-left-clear? and not game-over?) [ ask pieces [ rotate-me-left ] ] ] end to rotate-me-left ;; Piece Procedure let oldx x let oldy y set x (- oldy) set y oldx set xcor (xcor-of turtle 0) + x set ycor (ycor-of turtle 0) + y end to shift-right without-interruption [ if (clear-at? 1 0) and not game-over? [ ask pieces [ set xcor xcor + 1 ] ] ] end to shift-left without-interruption [ if (clear-at? -1 0) and not game-over? [ ask pieces [ set xcor xcor - 1 ] ] ] end to shift-down without-interruption [ ifelse (clear-at? 0 -1) and not game-over? [ ask pieces [ fd 1 ] ] [ place-piece ] ] end to drop-down without-interruption [ while [(clear-at? 0 -1) and not game-over?] [ ask pieces [ fd 1 ] ] place-piece ] end ;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Runtime Procedures ;;; ;;;;;;;;;;;;;;;;;;;;;;;;;; to play if game-over? [ stop ] every (0.01 + 0.12 * (10 - level)) [ without-interruption [ shift-down check-lines ] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Overlap prevention Reporters ;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to-report clear? ;; Patch Procedure report (not any? blocks-here) and (pcolor != gray) end to-report clear-at? [xoff yoff] report not any? pieces with [not value-from (patch-at xoff yoff) [clear?]] end to-report rotate-left-clear? report not any? pieces with [not value-from (patch-at (- y) x) [clear?]] end to-report rotate-right-clear? report not any? pieces with [not value-from (patch-at y (- x)) [clear?]] end ;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Blocks Procedures ;;; ;;;;;;;;;;;;;;;;;;;;;;;;; to check-lines let n 1 let line-count 0 repeat (2 * screen-edge-y) [ ifelse (count blocks with [line = n] = 12) [ delete-line n set line-count line-count + 1 ] [ set n n + 1 ] ] score-lines line-count set lines lines + line-count if (floor (lines / 10) > level) [ set level floor (lines / 10) ] end to delete-line [n] ask blocks with [line = n] [ die ] ask blocks with [line > n] [ fd 1 set line (pycor + screen-edge-y) ] end to score-lines [n] let bonus 0 if n = 1 [ set bonus 50 * (level + 1) ] if n = 2 [ set bonus 150 * (level + 1) ] if n = 3 [ set bonus 350 * (level + 1) ] if n = 4 [ set bonus 1000 * (level + 1) ] if (not any? blocks) and (n > 0) [ set bonus bonus + 2000 * (level + 1) ] set score score + bonus end ;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Pieces Procedures ;;; ;;;;;;;;;;;;;;;;;;;;;;;;; to place-piece ask pieces [ hatch-blocks 1 [ set line (pycor + screen-edge-y) ] ] set score score + 10 * (level + 1) new-piece end to new-piece let new-shape next-shape set next-shape random 7 if (pokazi-naslednjega?) [ pokazi-naslednjega-piece ] set xcor-of (turtle 0) -3 set ycor-of (turtle 0) 12 ask pieces [ setup-piece new-shape ] if any? pieces with [any? other-turtles-here] [ user-message "Game Over" set game-over? true ] end to pokazi-naslednjega-piece ask patches with [(pxcor > 4) and (pxcor < 9) and (pycor > 5) and (pycor < 11)] [ set pcolor black ] set xcor-of (turtle 0) 6 set ycor-of (turtle 0) 8 ask pieces [ setup-piece next-shape set pcolor color ] end to setup-piece [s] ;; Piece Procedure if (s = 0) [ setupO set color blue ] if (s = 1) [ setupL set color red ] if (s = 2) [ setupJ set color yellow ] if (s = 3) [ setupT set color green ] if (s = 4) [ setupS set color orange ] if (s = 5) [ setupZ set color sky ] if (s = 6) [ setupI set color violet ] setxy (xcor-of turtle 0) + x (ycor-of turtle 0) + y end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Pieces Setup Procedures ;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; The numbers 0123 show the relative positions of turtles ;; 0, 1, 2, and 3 within the overall shape. ;; O-Block ;; 01 ;; 23 to setupO ;;Piece Procedure if (who = 1) [ set x 1 set y 0 ] if (who = 2) [ set x 0 set y -1 ] if (who = 3) [ set x 1 set y -1 ] end ;; L-Block ;; 201 ;; 3 to setupL ;;Piece Procedure if (who = 1) [ set x 1 set y 0 ] if (who = 2) [ set x -1 set y 0 ] if (who = 3) [ set x -1 set y -1 ] end ;; J-Block ;; 102 ;; 3 to setupJ ;;Piece Procedure if (who = 1) [ set x -1 set y 0 ] if (who = 2) [ set x 1 set y 0 ] if (who = 3) [ set x 1 set y -1 ] end ;; T-Block ;; 201 ;; 3 to setupT ;;Piece Procedure if (who = 1) [ set x 1 set y 0 ] if (who = 2) [ set x -1 set y 0 ] if (who = 3) [ set x 0 set y -1 ] end ;; S-Block ;; 01 ;; 23 to setupS ;;Piece Procedure if (who = 1) [ set x 1 set y 0 ] if (who = 2) [ set x -1 set y -1 ] if (who = 3) [ set x 0 set y -1 ] end ;; Z-block ;; 10 ;; 32 to setupZ ;;Piece Procedure if (who = 1) [ set x -1 set y 0 ] if (who = 2) [ set x 1 set y -1 ] if (who = 3) [ set x 0 set y -1 ] end ;; I-Block ;; 1023 to setupI ;;Piece Procedure if (who = 1) [ set x -1 set y 0 ] if (who = 2) [ set x 1 set y 0 ] if (who = 3) [ set x 2 set y 0 ] end ; *** NetLogo Model Copyright Notice *** ; ; This model was created as part of the project: ; PARTICIPATORY SIMULATIONS: NETWORK-BASED DESIGN FOR SYSTEMS LEARNING IN ; CLASSROOMS. The project gratefully acknowledges the support of the ; National Science Foundation (REPP program) -- grant number REC #9814682. ; ; Copyright 2001 by Uri Wilensky. Updated 2002. All rights reserved. ; ; Permission to use, modify or redistribute this model is hereby granted, ; provided that both of the following requirements are followed: ; a) this copyright notice is included. ; b) this model will not be redistributed for profit without permission ; from Uri Wilensky. ; Contact Uri Wilensky for appropriate licenses for redistribution for ; profit. ; ; To refer to this model in academic publications, please use: ; Wilensky, U. (2001). NetLogo Tetris model. ; http://ccl.northwestern.edu/netlogo/models/Tetris. ; Center for Connected Learning and Computer-Based Modeling, ; Northwestern University, Evanston, IL. ; ; In other publications, please use: ; Copyright 1998 by Uri Wilensky. All rights reserved. See ; http://ccl.northwestern.edu/netlogo/models/Tetris ; for terms of use. ; ; *** End of NetLogo Model Copyright Notice *** @#$#@#$#@ GRAPHICS-WINDOW 183 10 478 416 9 12 15.0 0 10 1 1 1 0 0 0 1 CC-WINDOW 5 430 667 525 Command Center 0 BUTTON 30 145 93 178 Zacni new NIL 1 T OBSERVER T N MONITOR 31 42 155 91 Rezultat score 0 1 BUTTON 118 336 173 369 Desno shift-right NIL 1 T OBSERVER T L BUTTON 8 336 64 369 Levo shift-left NIL 1 T OBSERVER T J BUTTON 8 303 92 336 Desni Obrat rotate-left NIL 1 T OBSERVER T S BUTTON 91 303 173 336 Levi Obrat rotate-right NIL 1 T OBSERVER T D BUTTON 63 369 118 402 Dol shift-down NIL 1 T OBSERVER T , MONITOR 93 91 155 140 Nivo level 0 1 MONITOR 31 91 93 140 Vrstice lines 0 1 BUTTON 93 145 155 178 Igraj play T 1 T OBSERVER T P SLIDER 6 183 176 216 zacetni-nivo zacetni-nivo 0 9 0 1 1 NIL SLIDER 6 216 176 249 visina-bloka visina-bloka 0 10 0 1 1 NIL SWITCH 488 62 658 95 pokazi-naslednjega? pokazi-naslednjega? 0 1 -1000 TEXTBOX 489 42 579 60 Igralne opcije BUTTON 63 336 118 369 Spusti drop-down NIL 1 T OBSERVER T K @#$#@#$#@ KAJ JE TETRIS? ----------- To je klasična igra sestavljanja, Tetris. Igra vsebuje padajoče like, sestavljene iz štirih blokov v različnih postavitvah, oblikah. Bistvo igre je popolno dopolnjevanje vodoravnih vrstic z bloki. Vsakič, ko zapolnimo celotno vrstico, le ta izgine in bloki nad njo padejo dol. Več vrstic kot podremo s postavitvijo posameznega lika, več točk dobimo. Ko počistimo dovolj vrstic, napredujemo v višji nivo. V višjem nivoju kot smo, več točk dobivamo, vendar padajo liki hitreje in s tem povečujejo izziv. NAVODILA ------------- Nadzorniki: -- REZULTAT prikazuje trenutno število točk. -- VRSTICE prikazujejo število podrtih vrstic. -- NIVO prikazuje trenutni nivo. Drsniki: -- ZACETNI-NIVO izbere nivo, s katerim bomo pričeli igro. Višji nivo prinaša višje število točk in večjo hitrost padanja likov. V višji nivo se premaknemo šele, ko je število podrtih vrstic enako 10*(nivo+1). (Npr. zacetni-nivo =3; nivo bo ostal 3 dokler ne podremo 40 vrstic.) -- VISINA-BLOKOV pred začetkom igre nastavi število vrstic s poljubno zapolnitvijo od dna proti vrhu. Gumbi: -- ZNOVA pripravi novo igro z začetnimi nastavitvami. -- IGRAJ začne z igro. Nadzorni gumbi: -- LEVI OBRAT zasuka padajoči lik za kot 90° v levo. -- DESNI OBRAT zasuka padajoči lik za kot 90° v desno. -- LEVO premakne padajoči lik za korak v levo. -- SPUSTI povzroči takojšnji spust lika na dno igralne površine. -- DESNO premakne padajoči lik za korak v desno. -- DOL premakne padajoči lik za korak bolj dol. Igralna stikala: -- POKAZI-NASLEDNJI-LIK? pokaže ali skrije lik, ki sledi trenutnemu padajočemu liku. DOBRO JE VEDETI ---------------- Različnih oblik likov je sedem. Spodaj so prikazane vse oblike, ki jih lahko oblikujemo iz štirih kvadratnih gradnikov. | [][] Kvadratni lik - dobro se odnese na ravnih podlagah | [][] težje ga je umestiti v nazobčana področja | | [][][] L-lik - dobro zapolni globlje luknje | [] | | [][] S-Lik - dobro zapolni nazobčana področja | [][] težje ga je postaviti na ravno podlago | | [][][] T-Lik - dober, povprečen lik, katerega | [] lahko umestimo praktično kamorkoli | | [][] Obrnjen S-Lik (ali Z-Lik) - dobro zapolni | [][] nazobčana področja | težje ga je postaviti na ravno podlago | | [][][] Obrnjen L-Lik - dobro zapolni globlje luknje | [] | | [][][][] I-palica- edini lik, ki omogoča rušenje štirih | vrstic hkrati (aka a Tetris) Sistem točkovanja: Opomba: Točke se štejejo glede na nivo + 1, tako da se štejejo tudi v nivoju 0. -- 1 Vrstica = 50*(nivo + 1) točk -- 2 Vrstici = 150*(nivo + 1) točk -- 3 Vrstice = 350*(nivo + 1) točk -- 4 Vrstice = 1000*(nivo + 1) točk (aka a Tetris) -- Čista igralna površina = 2000*(nivo + 1) -- Posamezen lik = 10*(nivo + 1) točk Za POSKUSITI ------------- Preseči svoj najboljši rezultat. RAZŠIRITEV MODELA ------------------- Dodaj možnosti za spreminjanje širine in globine igralnega polja. Dodaj možnosti vključevanja likov, sestavljenih iz več ali manj kot štirih kvadratkov. ZASLUGE IN REFERENCE ---------------------- Za sklicevanje na ta model v člankih prosim uporabite: Wilensky, U. (2001). NetLogo Tetris model. http://ccl.northwestern.edu/netlogo/models/Tetris. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. V ostalih objavah prosim uporabite: Copyright 2001 by Uri Wilensky. All rights reserved. Pogoje uporabe si oglejte na spletni strani http://ccl.northwestern.edu/netlogo/models/Tetris. @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 box false 0 Polygon -7500403 true true 150 285 285 225 285 75 150 135 Polygon -7500403 true true 150 135 15 75 150 15 285 75 Polygon -7500403 true true 15 75 15 225 150 285 150 135 Line -16777216 false 150 285 150 135 Line -16777216 false 150 135 15 75 Line -16777216 false 150 135 285 75 bug true 0 Circle -7500403 true true 96 182 108 Circle -7500403 true true 110 127 80 Circle -7500403 true true 110 75 80 Line -7500403 true 150 100 80 30 Line -7500403 true 150 100 220 30 butterfly true 0 Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240 Polygon -7500403 true true 150 165 89 198 75 225 75 255 105 270 135 255 150 240 Polygon -7500403 true true 139 148 100 105 55 90 25 90 10 105 10 135 25 180 40 195 85 194 139 163 Polygon -7500403 true true 162 150 200 105 245 90 275 90 290 105 290 135 275 180 260 195 215 195 162 165 Polygon -16777216 true false 150 255 135 225 120 150 135 120 150 105 165 120 180 150 165 225 Circle -16777216 true false 135 90 30 Line -16777216 false 150 105 195 60 Line -16777216 false 150 105 105 60 car false 0 Polygon -7500403 true true 300 180 279 164 261 144 240 135 226 132 213 106 203 84 185 63 159 50 135 50 75 60 0 150 0 165 0 225 300 225 300 180 Circle -16777216 true false 180 180 90 Circle -16777216 true false 30 180 90 Polygon -16777216 true false 162 80 132 78 134 135 209 135 194 105 189 96 180 89 Circle -7500403 true true 47 195 58 Circle -7500403 true true 195 195 58 circle false 0 Circle -7500403 true true 0 0 300 circle 2 false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 cow false 0 Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167 Polygon -7500403 true true 73 210 86 251 62 249 48 208 Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123 cylinder false 0 Circle -7500403 true true 0 0 300 dot false 0 Circle -7500403 true true 90 90 120 face happy false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 255 90 239 62 213 47 191 67 179 90 203 109 218 150 225 192 218 210 203 227 181 251 194 236 217 212 240 face neutral false 0 Circle -7500403 true true 8 7 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Rectangle -16777216 true false 60 195 240 225 face sad false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183 fish false 0 Polygon -1 true false 44 131 21 87 15 86 0 120 15 150 0 180 13 214 20 212 45 166 Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165 Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60 Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166 Circle -16777216 true false 215 106 30 flag false 0 Rectangle -7500403 true true 60 15 75 300 Polygon -7500403 true true 90 150 270 90 90 30 Line -7500403 true 75 135 90 135 Line -7500403 true 75 45 90 45 flower false 0 Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135 Circle -7500403 true true 85 132 38 Circle -7500403 true true 130 147 38 Circle -7500403 true true 192 85 38 Circle -7500403 true true 85 40 38 Circle -7500403 true true 177 40 38 Circle -7500403 true true 177 132 38 Circle -7500403 true true 70 85 38 Circle -7500403 true true 130 25 38 Circle -7500403 true true 96 51 108 Circle -16777216 true false 113 68 74 Polygon -10899396 true false 189 233 219 188 249 173 279 188 234 218 Polygon -10899396 true false 180 255 150 210 105 210 75 240 135 240 house false 0 Rectangle -7500403 true true 45 120 255 285 Rectangle -16777216 true false 120 210 180 285 Polygon -7500403 true true 15 120 150 15 285 120 Line -16777216 false 30 120 270 120 leaf false 0 Polygon -7500403 true true 150 210 135 195 120 210 60 210 30 195 60 180 60 165 15 135 30 120 15 105 40 104 45 90 60 90 90 105 105 120 120 120 105 60 120 60 135 30 150 15 165 30 180 60 195 60 180 120 195 120 210 105 240 90 255 90 263 104 285 105 270 120 285 135 240 165 240 180 270 195 240 210 180 210 165 195 Polygon -7500403 true true 135 195 135 240 120 255 105 255 105 285 135 285 165 240 165 195 line true 0 Line -7500403 true 150 0 150 300 line half true 0 Line -7500403 true 150 0 150 150 pentagon false 0 Polygon -7500403 true true 150 15 15 120 60 285 240 285 285 120 person false 0 Circle -7500403 true true 110 5 80 Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90 Rectangle -7500403 true true 127 79 172 94 Polygon -7500403 true true 195 90 240 150 225 180 165 105 Polygon -7500403 true true 105 90 60 150 75 180 135 105 plant false 0 Rectangle -7500403 true true 135 90 165 300 Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285 Polygon -7500403 true true 165 255 210 210 255 195 225 255 165 285 Polygon -7500403 true true 135 180 90 135 45 120 75 180 135 210 Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135 Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135 Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60 Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90 square false 0 Rectangle -7500403 true true 30 30 270 270 square 2 false 0 Rectangle -7500403 true true 30 30 270 270 Rectangle -16777216 true false 60 60 240 240 star false 0 Polygon -7500403 true true 151 1 185 108 298 108 207 175 242 282 151 216 59 282 94 175 3 108 116 108 target false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 Circle -7500403 true true 60 60 180 Circle -16777216 true false 90 90 120 Circle -7500403 true true 120 120 60 tree false 0 Circle -7500403 true true 118 3 94 Rectangle -6459832 true false 120 195 180 300 Circle -7500403 true true 65 21 108 Circle -7500403 true true 116 41 127 Circle -7500403 true true 45 90 120 Circle -7500403 true true 104 74 152 triangle false 0 Polygon -7500403 true true 150 30 15 255 285 255 triangle 2 false 0 Polygon -7500403 true true 150 30 15 255 285 255 Polygon -16777216 true false 151 99 225 223 75 224 truck false 0 Rectangle -7500403 true true 4 45 195 187 Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194 Rectangle -1 true false 195 60 195 105 Polygon -16777216 true false 238 112 252 141 219 141 218 112 Circle -16777216 true false 234 174 42 Rectangle -7500403 true true 181 185 214 194 Circle -16777216 true false 144 174 42 Circle -16777216 true false 24 174 42 Circle -7500403 false true 24 174 42 Circle -7500403 false true 144 174 42 Circle -7500403 false true 234 174 42 turtle true 0 Polygon -10899396 true false 215 204 240 233 246 254 228 266 215 252 193 210 Polygon -10899396 true false 195 90 225 75 245 75 260 89 269 108 261 124 240 105 225 105 210 105 Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105 Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87 Polygon -10899396 true false 85 204 60 233 54 254 72 266 85 252 107 210 Polygon -7500403 true true 119 75 179 75 209 101 224 135 220 225 175 261 128 261 81 224 74 135 88 99 wheel false 0 Circle -7500403 true true 3 3 294 Circle -16777216 true false 30 30 240 Line -7500403 true 150 285 150 15 Line -7500403 true 15 150 285 150 Circle -7500403 true true 120 120 60 Line -7500403 true 216 40 79 269 Line -7500403 true 40 84 269 221 Line -7500403 true 40 216 269 79 Line -7500403 true 84 40 221 269 x false 0 Polygon -7500403 true true 270 75 225 30 30 225 75 270 Polygon -7500403 true true 30 75 75 30 270 225 225 270 @#$#@#$#@ NetLogo 3.0 @#$#@#$#@ set starting-level 9 new repeat 25 [ play wait 0.15 ] @#$#@#$#@ @#$#@#$#@ @#$#@#$#@