globals[moves ; number of moves so far winner? ; false until someone wins IGRALEC ; a player and colored red SOIGRALEC ; the other player and CONNIE both colored blue current-player ; used to control the order of play next-player? ; shows next player ; the following are parts of CONNIE's (Connect4 Informed Engine) brain ; x & y are the built-in Netlogo patch coordinates h ; positive number horizontal coordinate h = x+4 p ; single number patch coordinate p = x+7y+18 n ; counts steps in blue-check and red-check winb ; counts the checkers in a line of 4 patches during blue-check winr ; " " " " " " " " " " red " pblue ; signals the detection of a line of 3 blue checkers pred ; " " " " " " " 3 red " block ; closes and opens the red and blue check results to CONNIE redlist ; single number 'p' patch coordinate list of red checkers bluelist ; single number 'p' patch coordinate list of blue checkers allist ; list of all 'p' used to adjust the column lists as play proceeds column1 ; a list of the checkers in each column by 'p' number column2 ; " " " " " " " " " " " column3 ; " " " " " " " " " " " column4 ; " " " " " " " " " " " column5 ; " " " " " " " " " " " column6 ; " " " " " " " " " " " column7 ; " " " " " " " " " " " ] patches-own [anyone? ; is there a checker here? ] to setup ; setting up the game board and the program for some of CONNIE's brain ca ; clear all set allist [1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 ; list of all 'p' showing 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 0] ; patches unused set column1 [1 8 15 22 29 36 0] ; 7 lists of the checkers on the board by 'p' number set column2 [2 9 16 23 30 37 0] ; with the inital condition set to full, plus 0 at the top set column3 [3 10 17 24 31 38 0] ; initial condition set column4 [4 11 18 25 32 39 0] ; " " set column5 [5 12 19 26 33 40 0] ; " " set column6 [6 13 20 27 34 41 0] ; " " set column7 [7 14 21 28 35 42 0] ; " " set bluelist [] ; list of the blue checkers by 'p' number set redlist [] ; " " " red " " " " set block false ; initial condition set next-player? "IGRALEC" ; " " set winner? false ; " " text-1 ; shows the 'p' values at the patches on the game board ask patches[ifelse pycor + screen-edge-y = 0[ set pcolor grey ; fills the un-needed row set anyone? false ][ set pcolor yellow ; colors the game-board set anyone? false sprout 1[ set shape "circle" ; shapes the game-board set color 9.999 ]]] end to text-1 ; shows the 'p' values at the patches on the game board crt 1 ask turtles [setxy 3 3 plc set plabel "36 37 38 39 40 41 42"] ask turtles [setxy 3 2 plc set plabel "29 30 31 32 33 34 35"] ask turtles [setxy 3 1 plc set plabel "22 23 24 25 26 27 28"] ask turtles [setxy 3 0 plc set plabel "15 16 17 18 19 20 21"] ask turtles [setxy 3 -1 plc set plabel "08 09 10 11 12 13 14"] ask turtles [setxy 3 -2 plc set plabel "01 02 03 04 05 06 07"] end to plc ; sets text color ht set plabel-color 0 end to add-piece [x] ; the button column numbers or xcor's read L to R -3 -2 -1 0 1 2 3 ; which after the transformation h=x+4 becomes 1 2 3 4 5 6 7 locals [ move-ready ; shows that checker is ready to be placed listing ; the list of ycor's y ; vertical coordinate of a patch ] ifelse winner? = true [stop][ ; don't continue if the game is over set move-ready false set listing [-2 -1 0 1 2 3] ; lists the ycor's or row numbers if value-from patch x 3 [anyone?] = false [ ; used to see if there are any legal sites cct 1 [set shape "circle" ; to make a checker without-interruption [ foreach listing [ ask patch x ? [if anyone? = false and move-ready = false [ set y pycor ; y coordinate of the checker set anyone? true ; this patch is now in use set move-ready true ]]]] ifelse remainder (moves + 2) 2 = 0 [ ; creates 1's and 0's to set color red set current-player "IGRALEC"][ ; sets the order of play set color blue set current-player "PLAYER-2 & CONNIE"] ; SOIGRALEC is second to move ifelse color = blue[set next-player? "IGRALEC"][ set next-player? "SOIGRALEC"] setxy x y ; coordinates of the checker set moves moves + 1 ; the checker is placed ; CONNIE's brain starts in this short section here ; CONNIE's alternative positive number horizontal coordinate is h = x + 4 ; and her alternative single number patch coordinate p = x + 7y + 18, hence the following code: set h x + 4 set p x + (7 * y) + 18 ; also for h from p she uses, ifelse remainder (p + 7) 7 = 0[set h 7][set h remainder (p + 7) 7] ; checkers are listed according to position 'p' and by color, then checked for winning sets of 4 ; and this must be completed for each move, (a checker placed), first for red and then for blue ; but if CONNIE is ON, for blue only after she has made her checks, also because she uses parts of ; the same procedure, 'set block true' in the code below temporarily isolates CONNIE from this code if color = red[ set block true set redlist sort fput p redlist redcheck set block false] ; checks for a red win if color = blue[ set block true set bluelist sort fput p bluelist bluecheck set block false] ; checks for a blue win ]]] ; this section is not CONNIE code ifelse winner? = true [stop][ ifelse moves = 42 [set moves 0 set next-player? "IGRALEC" print " No More Moves Left - Its a Draw!" print " Hit START PLAY to re-start" stop][ ; CONNIE continues here with the code that removes 'p' numbers from allist as checkers are placed foreach allist[if member? ? redlist = true[set allist remove ? allist]] foreach allist[if member? ? bluelist = true[set allist remove ? allist]] ; then uses allist to remove 'p' numbers of checkers from column lists so that foreach column1[if member? ? allist = false[set column1 remove ? column1]] foreach column2[if member? ? allist = false[set column2 remove ? column2]] foreach column3[if member? ? allist = false[set column3 remove ? column3]] foreach column4[if member? ? allist = false[set column4 remove ? column4]] foreach column5[if member? ? allist = false[set column5 remove ? column5]] foreach column6[if member? ? allist = false[set column6 remove ? column6]] foreach column7[if member? ? allist = false[set column7 remove ? column7]] ; the first 'p' number of a column is available for CONNIE to use to ; test for a blue line of 3 to make into a blue line of 4 (to make an immediate win) if RACUNALNIK = true and remainder (moves + 2) 2 != 0[ if moves = 1[consplay] ; to implement a set play for blue's first move if (first column1) != 0[ set bluelist fput (first column1) bluelist bluecheck set bluelist remove-item 0 bluelist] if (first column2) != 0[ set bluelist fput (first column2) bluelist bluecheck set bluelist remove-item 0 bluelist] if (first column3) != 0[ set bluelist fput (first column3) bluelist bluecheck set bluelist remove-item 0 bluelist] if (first column4) != 0[ set bluelist fput (first column4) bluelist bluecheck set bluelist remove-item 0 bluelist] if (first column5) != 0[ set bluelist fput (first column5) bluelist bluecheck set bluelist remove-item 0 bluelist] if (first column6) != 0[ set bluelist fput (first column6) bluelist bluecheck set bluelist remove-item 0 bluelist] if (first column7) != 0[ set bluelist fput (first column7) bluelist bluecheck set bluelist remove-item 0 bluelist] ifelse pblue = true[consplay][ ; or to test for a red line of 3 to STOP red with a blue checker {best defence) if random (tezka-srednja-lahka) = 0[ ; changes the availability of the next 14 lines of code if (first column1) != 0[ set redlist fput (first column1) redlist redcheck set redlist remove-item 0 redlist] if (first column2) != 0[ set redlist fput (first column2) redlist redcheck set redlist remove-item 0 redlist] if (first column3) != 0[ set redlist fput (first column3) redlist redcheck set redlist remove-item 0 redlist] if (first column4) != 0[ set redlist fput (first column4) redlist redcheck set redlist remove-item 0 redlist] if (first column5) != 0[ set redlist fput (first column5) redlist redcheck set redlist remove-item 0 redlist] if (first column6) != 0[ set redlist fput (first column6) redlist redcheck set redlist remove-item 0 redlist] if (first column7) != 0[ set redlist fput (first column7) redlist redcheck set redlist remove-item 0 redlist]] ifelse pred = true [consplay][ ]] consplay] ]] end to consplay ifelse remainder (moves + 2) 2 = 0[stop][ ; CONNIE must wait her turn ifelse moves = 1[ifelse (p = 4) = true[ ; a set play for move 1 add-piece 1][add-piece 0] ; " " " " " " if mozgani = true[print " a set play "]][ ; " " " " " " ifelse pblue = true or pred = true[add-piece con-h][ ; CONNIE adds a checker in play add-piece -3 + random 7 if mozgani = true[ ; random if CONNIE has no better play print " p="+ p +" random-play "]]]] ; prints data for view-brain flag ; " " " " " set pblue false set pred false ; resets conquer and conquest end to conquer ; finds the 'p' number for CONNIE from blue-check set p item 0 bluelist set pblue true stop end to conquest ; finds the 'p' number for CONNIE from red-check set p item 0 redlist set pred true stop end to-report con-h ; transforms p to h and back to x ifelse remainder (p + 7) 7 = 0[set h 7][set h remainder (p + 7) 7] if h = 1 [report -3] if h = 2[report -2] if h = 3[report -1] if h = 4[report 0] if h = 5[report 1] if h = 6[report 2] if h = 7[report 3] end to flag ; prints some data for view-brain if mozgani = true and pblue = true[print " p="+ p +" a blue win"] if mozgani = true and pred = true[print " p="+ p +" stops a red 4"] end ; more brain below, but some of it is equivalent to the check-for-wins code in pre-CONNIE models. to swinb ; counts blue checkers in a line set winb winb + 1 end to swinr ; counts red checkers in a line set winr winr + 1 end to winsb ; detect a blue win and in-line conditions for set n n + 1 ; CONNIE's 'conquer' reporter of bluecheck ifelse winb = 4[ ifelse RACUNALNIK = true[ if n >= 1 and n <= 69[if mozgani = true and pblue = true[ print " n="+ n +" a blue 4"] ; prints data for view-brain ifelse block = false[conquer set winb 0][won]]][won]][ set winb 0] end to winsr ; detect a red win and in-line conditions set n n + 1 ; CONNIE's 'conquest' reporter of redcheck ifelse winr = 4[ ifelse RACUNALNIK = true[ if n >= 70 and n <= 138[if mozgani = true[ print " n="+ n +" just in time"] ; prints data for view-brain ifelse block = false[conquest set winr 0][won]]][won]][ set winr 0] end to won set winner? true print " " + current-player + " won the game in " + moves + " moves! " set moves 0 set winb 0 set winr 0 set next-player? "IGRALEC" stop end ;The 'P' diagram 36 37 38 39 40 41 42 ; 29 30 31 32 33 34 35 ; 22 23 24 25 26 27 28 ; 15 16 17 18 19 20 21 ; 08 09 10 11 12 13 14 ; 01 02 03 04 05 06 07 to bluecheck set n 0 foreach[01 08 15 22][if member? ? bluelist = true[swinb]]winsb ; n = 1 up/down foreach[08 15 22 29][if member? ? bluelist = true[swinb]]winsb foreach[15 22 29 36][if member? ? bluelist = true[swinb]]winsb foreach[02 09 16 23][if member? ? bluelist = true[swinb]]winsb foreach[09 16 23 30][if member? ? bluelist = true[swinb]]winsb ; n = 5 foreach[16 23 30 37][if member? ? bluelist = true[swinb]]winsb foreach[03 10 17 24][if member? ? bluelist = true[swinb]]winsb foreach[10 17 24 31][if member? ? bluelist = true[swinb]]winsb foreach[17 24 31 38][if member? ? bluelist = true[swinb]]winsb foreach[04 11 18 25][if member? ? bluelist = true[swinb]]winsb ; n = 10 foreach[11 18 25 32][if member? ? bluelist = true[swinb]]winsb foreach[18 25 32 39][if member? ? bluelist = true[swinb]]winsb foreach[05 12 19 26][if member? ? bluelist = true[swinb]]winsb foreach[12 19 26 33][if member? ? bluelist = true[swinb]]winsb foreach[19 26 33 40][if member? ? bluelist = true[swinb]]winsb ; n = 15 foreach[06 13 20 27][if member? ? bluelist = true[swinb]]winsb foreach[13 20 27 34][if member? ? bluelist = true[swinb]]winsb foreach[20 27 34 41][if member? ? bluelist = true[swinb]]winsb foreach[07 14 21 28][if member? ? bluelist = true[swinb]]winsb foreach[14 21 28 35][if member? ? bluelist = true[swinb]]winsb ; n = 20 foreach[21 28 35 42][if member? ? bluelist = true[swinb]]winsb foreach[01 02 03 04][if member? ? bluelist = true[swinb]]winsb ; across foreach[02 03 04 05][if member? ? bluelist = true[swinb]]winsb foreach[03 04 05 06][if member? ? bluelist = true[swinb]]winsb foreach[04 05 06 07][if member? ? bluelist = true[swinb]]winsb ; n = 25 foreach[08 09 10 11][if member? ? bluelist = true[swinb]]winsb foreach[09 10 11 12][if member? ? bluelist = true[swinb]]winsb foreach[10 11 12 13][if member? ? bluelist = true[swinb]]winsb foreach[11 12 13 14][if member? ? bluelist = true[swinb]]winsb foreach[15 16 17 18][if member? ? bluelist = true[swinb]]winsb ; n = 30 foreach[16 17 18 19][if member? ? bluelist = true[swinb]]winsb foreach[17 18 19 20][if member? ? bluelist = true[swinb]]winsb foreach[18 19 20 21][if member? ? bluelist = true[swinb]]winsb foreach[22 23 24 25][if member? ? bluelist = true[swinb]]winsb foreach[23 24 25 26][if member? ? bluelist = true[swinb]]winsb ; n = 35 foreach[24 25 26 27][if member? ? bluelist = true[swinb]]winsb foreach[25 26 27 28][if member? ? bluelist = true[swinb]]winsb foreach[29 30 31 32][if member? ? bluelist = true[swinb]]winsb foreach[30 31 32 33][if member? ? bluelist = true[swinb]]winsb foreach[31 32 33 34][if member? ? bluelist = true[swinb]]winsb ; n = 40 foreach[32 33 34 35][if member? ? bluelist = true[swinb]]winsb foreach[36 37 38 39][if member? ? bluelist = true[swinb]]winsb foreach[37 38 39 40][if member? ? bluelist = true[swinb]]winsb foreach[38 39 40 41][if member? ? bluelist = true[swinb]]winsb foreach[39 40 41 42][if member? ? bluelist = true[swinb]]winsb ; n = 45 foreach[21 27 33 39][if member? ? bluelist = true[swinb]]winsb ; bk/diagonal foreach[14 20 26 32][if member? ? bluelist = true[swinb]]winsb foreach[20 26 32 38][if member? ? bluelist = true[swinb]]winsb foreach[07 13 19 25][if member? ? bluelist = true[swinb]]winsb foreach[13 19 25 31][if member? ? bluelist = true[swinb]]winsb ; n = 50 foreach[19 25 31 37][if member? ? bluelist = true[swinb]]winsb foreach[06 12 18 24][if member? ? bluelist = true[swinb]]winsb foreach[12 18 24 30][if member? ? bluelist = true[swinb]]winsb foreach[18 24 30 36][if member? ? bluelist = true[swinb]]winsb foreach[05 11 17 23][if member? ? bluelist = true[swinb]]winsb ; n = 55 foreach[11 17 23 29][if member? ? bluelist = true[swinb]]winsb foreach[04 10 16 22][if member? ? bluelist = true[swinb]]winsb foreach[15 23 31 39][if member? ? bluelist = true[swinb]]winsb ; fd/diagonal foreach[08 16 24 32][if member? ? bluelist = true[swinb]]winsb foreach[16 24 32 40][if member? ? bluelist = true[swinb]]winsb ; n = 60 foreach[01 09 17 25][if member? ? bluelist = true[swinb]]winsb foreach[09 17 25 33][if member? ? bluelist = true[swinb]]winsb foreach[17 25 33 41][if member? ? bluelist = true[swinb]]winsb foreach[02 10 18 26][if member? ? bluelist = true[swinb]]winsb foreach[10 18 26 34][if member? ? bluelist = true[swinb]]winsb ; n = 65 foreach[18 26 34 42][if member? ? bluelist = true[swinb]]winsb foreach[03 11 19 27][if member? ? bluelist = true[swinb]]winsb foreach[11 19 27 35][if member? ? bluelist = true[swinb]]winsb foreach[04 12 20 28][if member? ? bluelist = true[swinb]]winsb ; n = 69 end to redcheck set n 69 foreach[01 08 15 22][if member? ? redlist = true[swinr]]winsr ; n = 70 up/down foreach[08 15 22 29][if member? ? redlist = true[swinr]]winsr foreach[15 22 29 36][if member? ? redlist = true[swinr]]winsr foreach[02 09 16 23][if member? ? redlist = true[swinr]]winsr foreach[09 16 23 30][if member? ? redlist = true[swinr]]winsr foreach[16 23 30 37][if member? ? redlist = true[swinr]]winsr ; n = 75 foreach[03 10 17 24][if member? ? redlist = true[swinr]]winsr foreach[10 17 24 31][if member? ? redlist = true[swinr]]winsr foreach[17 24 31 38][if member? ? redlist = true[swinr]]winsr foreach[04 11 18 25][if member? ? redlist = true[swinr]]winsr foreach[11 18 25 32][if member? ? redlist = true[swinr]]winsr ; n = 80 foreach[18 25 32 39][if member? ? redlist = true[swinr]]winsr foreach[05 12 19 26][if member? ? redlist = true[swinr]]winsr foreach[12 19 26 33][if member? ? redlist = true[swinr]]winsr foreach[19 26 33 40][if member? ? redlist = true[swinr]]winsr foreach[06 13 20 27][if member? ? redlist = true[swinr]]winsr ; n = 85 foreach[13 20 27 34][if member? ? redlist = true[swinr]]winsr foreach[20 27 34 41][if member? ? redlist = true[swinr]]winsr foreach[07 14 21 28][if member? ? redlist = true[swinr]]winsr foreach[14 21 28 35][if member? ? redlist = true[swinr]]winsr foreach[21 28 35 42][if member? ? redlist = true[swinr]]winsr ; n = 90 foreach[01 02 03 04][if member? ? redlist = true[swinr]]winsr ; across foreach[02 03 04 05][if member? ? redlist = true[swinr]]winsr foreach[03 04 05 06][if member? ? redlist = true[swinr]]winsr foreach[04 05 06 07][if member? ? redlist = true[swinr]]winsr foreach[08 09 10 11][if member? ? redlist = true[swinr]]winsr ; n = 95 foreach[09 10 11 12][if member? ? redlist = true[swinr]]winsr foreach[10 11 12 13][if member? ? redlist = true[swinr]]winsr foreach[11 12 13 14][if member? ? redlist = true[swinr]]winsr foreach[15 16 17 18][if member? ? redlist = true[swinr]]winsr foreach[16 17 18 19][if member? ? redlist = true[swinr]]winsr ; n = 100 foreach[17 18 19 20][if member? ? redlist = true[swinr]]winsr foreach[18 19 20 21][if member? ? redlist = true[swinr]]winsr foreach[22 23 24 25][if member? ? redlist = true[swinr]]winsr foreach[23 24 25 26][if member? ? redlist = true[swinr]]winsr foreach[24 25 26 27][if member? ? redlist = true[swinr]]winsr ; n = 105 foreach[25 26 27 28][if member? ? redlist = true[swinr]]winsr foreach[29 30 31 32][if member? ? redlist = true[swinr]]winsr foreach[30 31 32 33][if member? ? redlist = true[swinr]]winsr foreach[31 32 33 34][if member? ? redlist = true[swinr]]winsr foreach[32 33 34 35][if member? ? redlist = true[swinr]]winsr ; n = 110 foreach[36 37 38 39][if member? ? redlist = true[swinr]]winsr foreach[37 38 39 40][if member? ? redlist = true[swinr]]winsr foreach[38 39 40 41][if member? ? redlist = true[swinr]]winsr foreach[39 40 41 42][if member? ? redlist = true[swinr]]winsr foreach[21 27 33 39][if member? ? redlist = true[swinr]]winsr ; n =115 bk/diagonal foreach[14 20 26 32][if member? ? redlist = true[swinr]]winsr foreach[20 26 32 38][if member? ? redlist = true[swinr]]winsr foreach[07 13 19 25][if member? ? redlist = true[swinr]]winsr foreach[13 19 25 31][if member? ? redlist = true[swinr]]winsr foreach[19 25 31 37][if member? ? redlist = true[swinr]]winsr ; n = 120 foreach[06 12 18 24][if member? ? redlist = true[swinr]]winsr foreach[12 18 24 30][if member? ? redlist = true[swinr]]winsr foreach[18 24 30 36][if member? ? redlist = true[swinr]]winsr foreach[05 11 17 23][if member? ? redlist = true[swinr]]winsr foreach[11 17 23 29][if member? ? redlist = true[swinr]]winsr ; n = 125 foreach[04 10 16 22][if member? ? redlist = true[swinr]]winsr foreach[15 23 31 39][if member? ? redlist = true[swinr]]winsr ; fd/diagonal foreach[08 16 24 32][if member? ? redlist = true[swinr]]winsr foreach[16 24 32 40][if member? ? redlist = true[swinr]]winsr foreach[01 09 17 25][if member? ? redlist = true[swinr]]winsr ; n = 130 foreach[09 17 25 33][if member? ? redlist = true[swinr]]winsr foreach[17 25 33 41][if member? ? redlist = true[swinr]]winsr foreach[02 10 18 26][if member? ? redlist = true[swinr]]winsr foreach[10 18 26 34][if member? ? redlist = true[swinr]]winsr foreach[18 26 34 42][if member? ? redlist = true[swinr]]winsr ; n = 135 foreach[03 11 19 27][if member? ? redlist = true[swinr]]winsr foreach[11 19 27 35][if member? ? redlist = true[swinr]]winsr foreach[04 12 20 28][if member? ? redlist = true[swinr]]winsr ; n = 138 end @#$#@#$#@ GRAPHICS-WINDOW 369 10 778 440 3 3 57.0 1 10 1 1 1 0 1 1 1 CC-WINDOW 5 454 787 549 Command Center 0 BUTTON 374 391 429 424 1 wait 0.3 \nadd-piece -3 NIL 1 T OBSERVER T NIL BUTTON 430 391 485 424 2 wait 0.3\nadd-piece -2 NIL 1 T OBSERVER T NIL BUTTON 486 390 541 423 3 wait 0.3\nadd-piece -1 NIL 1 T OBSERVER T NIL BUTTON 543 390 598 423 4 wait 0.3\nadd-piece 0 NIL 1 T OBSERVER T NIL BUTTON 600 389 655 422 5 wait 0.3\nadd-piece 1 NIL 1 T OBSERVER T NIL BUTTON 657 389 712 422 6 wait 0.3\nadd-piece 2 NIL 1 T OBSERVER T NIL BUTTON 714 389 769 422 7 wait 0.3\nadd-piece 3 NIL 1 T OBSERVER T NIL BUTTON 252 70 362 103 ZACETEK setup NIL 1 T OBSERVER T NIL TEXTBOX 19 201 213 313 IGRALEC vedno začne prvi. Njegov nasprotnik je lahko računalnik, če postavi stikalo na ON.\n\nSOIGRALEC lahko dobi tudi pomoč od računalnika, če za določen čas postavi stikalo na ON\n TEXTBOX 26 340 142 404 IGRALEC - \nrdeč žeton\nSOIGRALEC- \nmoder žeton TEXTBOX 23 10 212 190 ŠTIRI V VRSTO\n\nZ izbiro gumbov od 1-7 postavljaš žetone vodoravno, navpično ali diagonalno.\n\nVsaj 4 žetoni v vrsti dajo zmago\n\nZa začetek nove igre klikni na gumb ZACETEK! MONITOR 210 11 362 60 NASLEDNJI IGRALEC next-player? 0 1 MONITOR 270 114 362 163 Stevilo potez moves + 1 0 1 SWITCH 253 291 369 324 MOZGANI MOZGANI 0 1 -1000 TEXTBOX 137 356 351 390 !!!! MOŽGANI upočasnijo računalnik !!!! SWITCH 220 178 363 211 RACUNALNIK RACUNALNIK 0 1 -1000 SLIDER 218 241 361 274 tezka-srednja-lahka tezka-srednja-lahka 0 2 2 1 1 NIL @#$#@#$#@ KAJ JE? ----------- To je Netlogova verzija klasične Milton Bradley/Hasbro igre "štiri v vrsto". To je igra za dva igralca. Pravila igre so zelo enostavna. Vsak igralec vstavlja "žetone" svoje barve v enega od sedmih stolpcev. Zmagovalec je tisti, ki prej zloži 4 žetone v vrsto ali v stolpec ali po diagonali. KAKO DELUJE ------------ ZAČETEK ustvari igralno ploščo s sedmimi stolpci in 6 vrsticami. Siv prostor na vrhu je nujno potreben zaradi Netlogove grafike, ki ne dovoli natančnih dimenzij v igralnem prostoru. Bele luknje so "želve", ki služijo za zadrževanje prostora za barvne žetone. Drugih funkcij v igri pa nima. DODANI DEL [x] je definiran s sedmimi gumbi na dnu ekrana. T gumbe uporabljajo igralci za dodajanje žetonov na igralno ploščo. DODANI DEL [x] najde prvi prazen prostor v ustreznem stolpcu in vstavi igralčev žeton. Ta postopek uporablja seznam možnih y koordinat, da najde pri prazen prostor v stolpcu. Ko je žeton na plošči, nova želva namesti novo barvo žetona, ki je na poziciji. PREGLEDOVALNIK ZMAGOVALCA sledi sedmim dokončanim potezam. Ta postopek uporabljata dva seznama (igra enega igralca ali igra dveh igralcev), da preverita če je zadnji igralec zmagal igro. Postopek najprej pregleda, če so štirje žetoni res povezani med seboj in če so ti žetoni iste barve. Ta analiza pogleda tudi za dva igralca in se obrne (180 stopinj), ter pogleda če so žetoni enaki tudi iz druge strani. Ko je igre konec, se na ekranu izpiše kdo je zmoagovalec in v kolikih korakih. Za ponovno igoro uporabi gumb ZAČETEK ali pritisni enega izmed sedmih gumbov na dnu ekrana. NAVODILA ZA UPORABO ------------- Igra je dokaj samopojasnjevalna. Poišči prijatelja in poglejta kateri bo prej zmagal. STVARI, VREDNE DA SI JIH ZAPOMNIMO ---------------- Koda za ta model je izredno kratka, z le tremi pomembnimi postopki. Upoštevaj, kako proceduri "DODANI DEL" in "PREGLEDOVALNIK ZMAGOVALCA" usposabljata igro za delo. To je bistvo modela. Igra bo delovala le z Netlogom 2.0. Model ni "zastopniško zasnovan" v tradicionalnem pomenu besede, ampak ponazarja moč Netlogovega okolja, ter je enostaven in preprost za uporabo. RAZŠIRITEV MODELA ------------------- Ena možnost razširjenja je bil zgraditi postopek, ki zagotavlja "pomoč", da nas opozori, ko imamo že tri žetone v vrsti. Druga možnost je, da se žetoni pojavijo na vrhu zasona in potem se spustijo v predviden prostor v vsakem stolpcu. Različica za enega igralca (nasprotnik je računalik) je najbrž najbolj vredna izziva. Vendar pa bo vzela največ časa, da dobimo štiri žetone v vrsto. SORODNI MODELI -------------- Ta model je v sorodu z igrami iz Netlogove knjižnice. Za razliko od modela Frogger in Pac-Man, katera zahtevata nespretno uporabo gumbov, se igra Štiri v vrsto igra natanko tako kakor njen original - le z eno izjemo, saj imaš možnost dati vse žetone na omizje. KREDITI IN PRIPOROČILA ---------------------- Ta model je našel navdih pri Hasbro igri "Štiri v vrsto" in je posvečen Nicholasu Gizzi, navdušenemu šestletniku, ki je očaran nad origonalno igro Štiri v vrsto in se zdaj uči premikanja virtualnih želv po ekranu. On bo zagotovo prvi preizkusil ta model. Model je ustvaril Michael C. Gizi z asistentom iz Boyce Baker in Richardom Vailom. Avtorske praviica za ta model ima center Agent-Based Modeling, Mesa State College, 2508 Blichman Avenue, Grand Junction, CO 81505 od leta 2003. http://www.modelingcomplexity.org. Avtorsko pravico za originalno igro Štiri v vrsto pa ima Hasbro od leta 1998. MODEL JE NAMENJEN IZKLJUČNO V IZOBRAŽEVALNE NEMENE. OPOMBE -------------------------- Model je bil spremenjen kot pohvala Michaelu, ker nam je dal svoje oroginalno delo "Štiri v vrsto", ki je na Netlogovi strani. Bil je pa tudi kot odgovor njegovemu predlogu o verziji igre za enega igralca (proti računalniku), kar je najbrž največji izziv razširjenega modela. KAKO PRAV JE IMEL!!! Dodal je tudi različne procedure za ugotavljanje zmagovalca; tudi računalnik, ki igra pošteno igro, prilagojeno za težko ali lahko igro, za tiste, ki želijo igrati proti računaliku. RAČUNALNIK ne predstavlja inteligence. Pravzaprav je velik del njegove igre RAM(bralno-pisalni pomnilnik), ker se tako izogne ponavljanju pri igranju. Bilo je tudi odkrito, da prostorsko razmerje igre zahteva zelo zapletene postopke za zagotovitev večjih stopenj za igranje. Avtor: Derek Rush: derekrush@beeb.net Februar 2004 @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 ant true 0 Polygon -7500403 true true 136 61 129 46 144 30 119 45 124 60 114 82 97 37 132 10 93 36 111 84 127 105 172 105 189 84 208 35 171 11 202 35 204 37 186 82 177 60 180 44 159 32 170 44 165 60 Polygon -7500403 true true 150 95 135 103 139 117 125 149 137 180 135 196 150 204 166 195 161 180 174 150 158 116 164 102 Polygon -7500403 true true 149 186 128 197 114 232 134 270 149 282 166 270 185 232 171 195 149 186 Polygon -7500403 true true 225 66 230 107 159 122 161 127 234 111 236 106 Polygon -7500403 true true 78 58 99 116 139 123 137 128 95 119 Polygon -7500403 true true 48 103 90 147 129 147 130 151 86 151 Polygon -7500403 true true 65 224 92 171 134 160 135 164 95 175 Polygon -7500403 true true 235 222 210 170 163 162 161 166 208 174 Polygon -7500403 true true 249 107 211 147 168 147 168 150 213 150 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 bee true 0 Polygon -1184463 true false 151 152 137 77 105 67 89 67 66 74 48 85 36 100 24 116 14 134 0 151 15 167 22 182 40 206 58 220 82 226 105 226 134 222 Polygon -16777216 true false 151 150 149 128 149 114 155 98 178 80 197 80 217 81 233 95 242 117 246 141 247 151 245 177 234 195 218 207 206 211 184 211 161 204 151 189 148 171 Polygon -7500403 true true 246 151 241 119 240 96 250 81 261 78 275 87 282 103 277 115 287 121 299 150 286 180 277 189 283 197 281 210 270 222 256 222 243 212 242 192 Polygon -16777216 true false 115 70 129 74 128 223 114 224 Polygon -16777216 true false 89 67 74 71 74 224 89 225 89 67 Polygon -16777216 true false 43 91 31 106 31 195 45 211 Line -1 false 200 144 213 70 Line -1 false 213 70 213 45 Line -1 false 214 45 203 26 Line -1 false 204 26 185 22 Line -1 false 185 22 170 25 Line -1 false 169 26 159 37 Line -1 false 159 37 156 55 Line -1 false 157 55 199 143 Line -1 false 200 141 162 227 Line -1 false 162 227 163 241 Line -1 false 163 241 171 249 Line -1 false 171 249 190 254 Line -1 false 192 253 203 248 Line -1 false 205 249 218 235 Line -1 false 218 235 200 144 bird1 false 0 Polygon -7500403 true true 2 6 2 39 270 298 297 298 299 271 187 160 279 75 276 22 100 67 31 0 bird2 false 0 Polygon -7500403 true true 2 4 33 4 298 270 298 298 272 298 155 184 117 289 61 295 61 105 0 43 boat1 false 0 Polygon -1 true false 63 162 90 207 223 207 290 162 Rectangle -6459832 true false 150 32 157 162 Polygon -13345367 true false 150 34 131 49 145 47 147 48 149 49 Polygon -7500403 true true 158 33 230 157 182 150 169 151 157 156 Polygon -7500403 true true 149 55 88 143 103 139 111 136 117 139 126 145 130 147 139 147 146 146 149 55 boat2 false 0 Polygon -1 true false 63 162 90 207 223 207 290 162 Rectangle -6459832 true false 150 32 157 162 Polygon -13345367 true false 150 34 131 49 145 47 147 48 149 49 Polygon -7500403 true true 157 54 175 79 174 96 185 102 178 112 194 124 196 131 190 139 192 146 211 151 216 154 157 154 Polygon -7500403 true true 150 74 146 91 139 99 143 114 141 123 137 126 131 129 132 139 142 136 126 142 119 147 148 147 boat3 false 0 Polygon -1 true false 63 162 90 207 223 207 290 162 Rectangle -6459832 true false 150 32 157 162 Polygon -13345367 true false 150 34 131 49 145 47 147 48 149 49 Polygon -7500403 true true 158 37 172 45 188 59 202 79 217 109 220 130 218 147 204 156 158 156 161 142 170 123 170 102 169 88 165 62 Polygon -7500403 true true 149 66 142 78 139 96 141 111 146 139 148 147 110 147 113 131 118 106 126 71 box true 0 Polygon -7500403 true true 45 255 255 255 255 45 45 45 butterfly1 true 0 Polygon -16777216 true false 151 76 138 91 138 284 150 296 162 286 162 91 Polygon -7500403 true true 164 106 184 79 205 61 236 48 259 53 279 86 287 119 289 158 278 177 256 182 164 181 Polygon -7500403 true true 136 110 119 82 110 71 85 61 59 48 36 56 17 88 6 115 2 147 15 178 134 178 Polygon -7500403 true true 46 181 28 227 50 255 77 273 112 283 135 274 135 180 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thin-arrow true 0 Polygon -7500403 true true 150 0 0 150 120 150 120 293 180 293 180 150 300 150 truck-down false 0 Polygon -7500403 true true 225 30 225 270 120 270 105 210 60 180 45 30 105 60 105 30 Polygon -8630108 true false 195 75 195 120 240 120 240 75 Polygon -8630108 true false 195 225 195 180 240 180 240 225 truck-left false 0 Polygon -7500403 true true 120 135 225 135 225 210 75 210 75 165 105 165 Polygon -8630108 true false 90 210 105 225 120 210 Polygon -8630108 true false 180 210 195 225 210 210 truck-right false 0 Polygon -7500403 true true 180 135 75 135 75 210 225 210 225 165 195 165 Polygon -8630108 true false 210 210 195 225 180 210 Polygon -8630108 true false 120 210 105 225 90 210 turtle true 0 Polygon -7500403 true true 138 75 162 75 165 105 225 105 225 142 195 135 195 187 225 195 225 225 195 217 195 202 105 202 105 217 75 225 75 195 105 187 105 135 75 142 75 105 135 105 wolf false 0 Rectangle -7500403 true true 15 105 105 165 Rectangle -7500403 true true 45 90 105 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144 @#$#@#$#@ NetLogo 3.0.2 @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ @#$#@#$#@